Chaos Trolls are Big Guys that may be hired exclusively by Chaos Pact teams. In Blood Bowl, Trolls are said to be the largest of the Greenskin (or Goblinoid) races. Although they have evolved over time, the current Troll miniatures oroduced by Games Workshop very much resemble oversized Goblins. Alternative Minatures available for Trolls vary considerably from this theme. Chaos Trolls are said to be Trolls who worship, or have been corrupted by the Chaos gods.
Armor Value: 9
Chaos Trolls begin with the Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, and Throw Team-Mate Skills. Upon advancement, Chaos Trolls have normal acces to Strength skills; on doubles, Trolls have access to General, Agility, Passing, and Mutation skills.
Chaos Trolls are big, nasty, behemoths capable of inflcting a great deal pf punishment upon their enemies. They can also be somewhat useful with Stunty players, as the Throw Team-Mate skill allows them to rapidly advance their diminutive friends up the pitch. They are sometimes regarded as the best protected Big Guys in Blood Bowl, since the Regeneration skill allows them to shrug off damage that would kill off most other Big Guys.
That said, Chaos Trolls are most commonly used defensively. The Really Stupid skill ensures that Chaos Trolls are not the most reliable of players, and their relatively slow movement and tendency to eat the same players they are capable of throwing with the Always Hungry skill makes them less desirable in a highly offensive mode. The Chaos Pact teams which have emerged with the v6 rules all seem to have their own opinions about whether Chaos Trolls should be purchased early on. Certainly, the ability to field up to three distinct, Big Guy types is a useful tool for Chaos Pact players, but Chaos Trolls are also the stupidest of the Big Guys available to a Chaos Pact team due to Really Stupid, and as a result, they are of questionable reliability.